Capture the King
An Ethiopian royal strategy game with local play, computer opponents, and live online matches connected to your shared DMG account and chips.
Independent game studio · Silver Spring, Maryland
We turn Ethiopian-inspired ideas, family games, and original worlds into sharp, approachable play—for competitors, families, and classrooms.
The studio
Da Mystro Gamings develops overlooked ideas into strategic interactive entertainment. Every project starts with a clear reason to exist, then earns its place through decisions, risk, pattern-reading, and replayable fun.
Visual direction
The brand direction brings together Ethiopian pride, American ambition, card strategy, crowned lions, and gold detail while the website keeps the public-facing experience bright, readable, and ready for players, schools, and partners.
Current projects
From fast card-table tension to classroom-ready math play, each project explores a different side of strategy.
An Ethiopian royal strategy game with local play, computer opponents, and live online matches connected to your shared DMG account and chips.
A fast-paced strategic card game where players judge whether a third card will fall between two ranks. Simple to learn, sharp in the decisions it creates.
An Ethiopian-inspired rummy-style game shaped by sets, runs, card management, and a 41-point opening system. Da SayKa is the beginner training mode inside the Da Conquer experience.
A playable math and strategy card game for children, families, and classrooms, with six progressive PvAI levels.
A larger Ethiopian-inspired story world and long-term flagship IP direction. It is not being presented as a finished video game.
What makes it different
Games should be approachable, but still reward decisions, patterns, timing, and reading the opponent.
Cultural inspiration connects to history, family experience, game structure, or the product's reason for existing.
Educational games should feel like real games first, with learning built into the mechanics.
Studio ecosystem
Capture the King and Injera Be Wote are playable now while Bank Co and Da Conquer continue through development and testing.
Store review, testing feedback, real screenshots, platform links, and school pilot conversations.
Shared player profiles, stats, progression, tournaments, community features, collectibles, and original story IP.
Education pathway
Injera Be Wote points toward a larger educational direction: products that reinforce math, strategy, and confidence through play. This area can later support pilot programs, educator resources, and school partnership inquiries.
Build with us
Contact us about testing interest, school conversations, business partnerships, development help, and investor or funding program introductions.
damystrogamings21@gmail.com